Name: Quake
Title: Shaman
Lore: Mastered in controlling souls that saves allies as well as imprison enemies in crucial moments.
Characteristics:
- Water
- Undead
- Axe
Initial stats:
- HP: 676
- ATK: 105
- DEF: 37
- SPD: 50
- Mov: 2
- Crit Chance: 5%
- Crit DMG: 50
Skills:
- Soul Crash
- Active
- Enemy single target
- Attack Range: 3
- Deals DMG as much as 100% of Quake's ATK to a single target
- Soul Chain
- Active
- Ally
- Attack Range: 3
- Connect the closest 2 allies. The connected targets reduce DMG taken by 15%. When injured, one of the targets only takes 50% of DMG and the other one takes the rest. The state lating 2 turns. (Cannot cast to whom already bears Soul Chain).
- Soul Imprisonment
- Active
- Enemy single target
- Attack Range: 3
- Cast Ethereal ot the target for 2 turns. During the state, the unit cannot cast Rage skills and the movement range is reduced by 3
- Soul Wave
- Passive
- Single target
- Reduce the SPD of every enemy unit by 10%
- Soul Sacrifice
- Passive
- Single target
- When killed, every ally unit gets 30 Rage
- Soul Enhancement
- Passive
- Single target
- Enhance Soul Chain. The connected targets can get 1 heal by 20% of Quake's Max HP
- Water
- Passive
- Single target
- Water prevails over Fire, to Fire units causing additional 20% DMG. DMG taken caused by Fire attacks is reduced by 20%